User blog:Sim533/I ♥

During the past few days, I have red some of the articles about LEGO Minifigures online. And I must admit, I will love this! Does anybody know what The Hub is for? It will be something we didn't expect.

From: http://massively.joystiq.com/2013/10/21/piecing-together-the-details-of-lego-minifigures-online-with-the/

Is there a progression path for the minifigure characters (like leveling, skill trees, etc.)? Poe: Each minifigure has several levels to progress through. Leveling a minifigure will make it more powerful and unlock new properties for its abilities. The DJ's Bass Drop, for example, starts out as an area-effect snare; upgrade it once and it does damage in addition to snaring. Upgrade it a second time and it will transition from a snare to an outright root.

'''What are some of the themed areas that are in the LEGO world? Is it an open-world, or are there instanced areas?''' Poe: For the most part we have tried to build out the world with classic LEGO playthemes that both kids and their parents will be familiar with. A couple of the early themes that players will encounter are classics such as Pirate World and Medieval World. We've also got some brand-new themes that we've worked with LEGO to develop for the game, themes they haven't covered themselves in the physical LEGO products. The first example of this is the Mythology World, which we revealed at Gamescom, where players travel through areas like the underworld and battle mythical creatures such as harpies and minotaurs. We've got a few other themes under development, both classic and entirely new. The game is a mix of open world areas and instances, loosely divided into outdoor/indoor. The Hub (which is probably not anything like what you expect; we look forward to revealing it later!) and the outdoor playfields will be open world where players will encounter loads of other players. The indoor experiences are instances that are private for the player and their group of up to four players.

Lacalle: Most of the playfields are open, using our soft grouping tech that allows all players to obtain progress in their quests and activities as long as they are in the vicinity of the objectives. Players can smash pieces of the environment into pieces and defeat monsters together. They can also build things cooperatively, with all involved players contributing to the speed of the building. Some players will be looking for a more focused, small group experience. Those players can get together in teams of up to 4 and go into epic Dungeon adventures. Dungeons contain more difficult boss encounters and events that will put their teamwork to the test.