User blog comment:ProfessorBrickkeeper/Op-Ed: Why Buy-to-Play is good for LMO (and my experience playing it!)/@comment-25463305-20150622111838

I agree the game will be better after June 29th. Your description of B2P sounds like interressing for getting easier parts and minifigures, with stars (can Paladin gets easier his Mr. Gold's body... :D)

But I'm not sure if it's a good idea to make the game paying, there will be less players than in F2P because it's really expensive. The price of B2P is 25€ (price of unlimited membership in F2P), who is really expensive for any game, so LMO will lose players and money. Will it be more viable, like they said in the FAQ?

Also why hits everything about B2P? The B2P is launching in less than one week and what we know about it: If they need 12 days for make the transition, I suppose they won't add only that... Why hits everything about it? For LOCO we knew more when V.2.0 comes, the new buildings, the new area and some new enemies, the 10 new levels... The only surprise I think was that everyone could expand his outpost with Gold Bricks, and not only members. For LMO we dont know a lot of stuff, I recently asked them to say more about it they answered they can't say anything. Why keep the secret?
 * 10 new minifigures, who were not officially announced...
 * Pets
 * Removing of bricks, membership and diamonds
 * His price, and we are not totally sure about it (25€)
 * The process of getting minifigures
 * And that's it (I think)