Category:NPCs

NPCs are non-playable characters.

Passive
Passive NPCs are virtually there for aesthetic purposes only, though some may speak if you walk close to them. Moving NPCs will pass through the player like ghosts, whereas stationary ones will block movement as obstacles.

Ally

 * Guards will roam slightly from their base point to combat nearby enemies and will not harm players. Usually very high healthy, to the point that it would be near impossible to see one get smashed. Their attack is unremarkable, however.


 * Offensive NPCs battle their way forward assisting the player as they travel on a set route across the map. This may range from single or multiple areas on the map

Story NPCs
Story NPCs will appear in cutscenes as part of story plot, but do not retain a physical presence in active gameplay. (excluding bosses with cutscenes, such as the Jester)