User blog comment:Sim533/Forgotten Ruins Bug/@comment-3083541-20140921172712/@comment-3083541-20140921174942

Here's some screenshots I took when I experimented with it myself. I ran through the dungeon, and purposesly smashed all but two of the pillars.



Here's an area near the beginning, with a couple of smashed pillars, and one left untouched. Notice the smoke rising from the smashed pillars.



Here's the end of the dungeon, after having smashed 7 of the 9 pillars. Notice how 7 of the 9 lanterns are smoking... You smash that alter there to begin the boss fight.



I smashed the altar, the smoke in all of the lanterns went out, and I got a boss fight with a Skeleton Mage, "Rezaruh, the Ancient".

I haven't tried the dungeon again, but Krysto said that smashing all 9 pillars gets you a boss fight with two Skeleton Archers, Rack and Rall. You don't just get an additional boss from smashing the pillars - the normal boss doesn't spawn, and you get two different ones. It's not a bug, it's a feature.

Though, something else to note - this is from June, I haven't even played this game since then, and they've pushed a lot of updates in the meantime. It could very well be different now. But there wasn't any glitchy stuff going on in June, at least - just a clever secret to give double rewards to attentive players.

Edit: Neal's telling me that the interesting part of what's described here is being able to replay all this with no cooldown or something. I'd forgotten that mini dungeons like this even had a cooldown. Regardless, you don't just get an extra boss for smashing the nine pillars, you get two that replace the normal one, at least circa June. I'd try it now myself, but to be honest I'm not feeling particularly motivated to play this game - I've heard something about a recent update adding a required amount of minifigures for world entry, and I'd likely be kicked out of the Medievel world and have to grind a bit before I could even get back to try this. Ho-hum.